People Who Build Your Games

We're a group of developers who've spent years building mobile games that people actually play. Our team knows what works because we've made plenty of mistakes along the way—and learned from every single one.

Teaching What We Practice Daily

Every instructor at Vexalloy Luxonir works on real game projects. Not theoretical exercises, but actual commercial titles that need to perform well and keep players engaged. This isn't academic theory—it's the messy reality of building games that have to work across different devices and network conditions.

When you're in our classroom, you're learning from someone who debugged a memory leak last week or optimized frame rates yesterday. That practical knowledge matters more than any textbook can offer.

Team collaborating on mobile game development project

Our Areas of Focus

We don't teach everything—just what we're genuinely good at. Years of building mobile games have given us deep knowledge in specific areas that matter most for shipping successful titles.

Performance Architecture

Making games run smoothly on devices from 2019 budget phones to the latest flagships. Battery life matters just as much as frame rate.

Backend Systems

Server architecture that scales without breaking your budget. We've handled everything from small launches to unexpected viral growth.

Data Flow Design

Building systems where information moves efficiently between client and server. Good data architecture prevents most of the headaches later.

Testing Strategies

Finding bugs before players do. Automated testing that actually catches real issues instead of just checking boxes.

Live Operations

Keeping games running after launch. Updates, events, and handling the inevitable problems that only show up with real users.

Code Patterns

Writing maintainable code that your team can work with six months later. Clean architecture saves time when deadlines get tight.

Meet Some of Our Instructors

These folks lead our program sessions and mentor students through their projects. They're patient with beginners but won't let you skip the fundamentals.

Astrid Bergström, Lead Systems Architect

Astrid Bergström

Lead Systems Architect

Astrid spent eight years at a major studio before joining us in 2023. She's worked on titles with millions of downloads and knows exactly where architecture decisions come back to haunt you. Her teaching style is direct—she'll tell you when something won't scale.

Noor Takahashi, Backend Infrastructure Lead

Noor Takahashi

Backend Infrastructure Lead

Noor joined our team after running infrastructure for a successful indie studio. She's dealt with server loads from unexpected Reddit posts and knows how to build systems that don't fall over when things go viral. Students appreciate her practical approach to problem-solving.

Instructor reviewing code with students during hands-on session

How We Actually Teach

Our fall 2025 cohort runs from September through March 2026. Classes meet twice weekly, with plenty of hands-on project work between sessions. You'll build actual game systems, not follow tutorials.

We keep groups small—around 15 students per cohort. This means instructors have time to look at your code and give real feedback. Not generic comments, but specific suggestions based on what you're trying to build.

Most of our teaching happens through code reviews and debugging sessions. You'll write something, we'll point out what could be better, and you'll improve it. That's how you actually learn to build solid systems.

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