Mobile Game Architecture Program

Building games that work across millions of devices isn't something you pick up from tutorials alone. It takes structured learning, real project work, and guidance from people who've shipped titles.

Our program runs for 14 months starting October 2025. You'll spend that time working through the technical stack—client architecture, backend systems, optimization techniques—while building a portfolio that shows what you can actually do.

We're not promising job placement or six-figure salaries. What we offer is a practical curriculum based on what studios actually need, taught by developers who've worked on games you've probably played. Results depend on how much effort you put in.

What You'll Actually Learn

The program is divided into six modules that build on each other. Each one focuses on specific skills studios look for when they're hiring.

1

Core Architecture Patterns

ECS systems, MVC variations, and how to structure code that doesn't turn into spaghetti after three months. We cover Unity and Unreal approaches.

2

Performance & Memory

You can't ship a game that drains batteries in 40 minutes. This module digs into profiling, draw call reduction, texture management, and keeping frame rates stable.

3

Backend Integration

Most mobile games need servers. We work with REST APIs, WebSockets, database design, and handling thousands of concurrent players without things falling apart.

4

Live Operations

Analytics implementation, A/B testing frameworks, content updates without full releases. This is what keeps games running after launch.

5

Platform Requirements

iOS and Android have different quirks. You'll learn submission processes, handling platform-specific features, and dealing with store policies.

6

Capstone Project

Final three months are dedicated to building a complete game. You handle architecture decisions, implement features, and solve problems as they come up.

Student working on mobile game development project

How It Actually Works

Classes meet twice weekly online—Tuesday and Thursday evenings, 7-9:30 PM Eastern. We record everything in case you miss a session.

Between classes, you're working on assignments. They're project-based, not just theory exercises. Most students spend 12-16 hours per week outside of class time.

  • Live code reviews where we go through your work together
  • Access to a private Discord with instructors and other students
  • Monthly one-on-ones to discuss progress and problem areas
  • Real codebases from shipped games to study (anonymized)
Instructor Darius Thornwell

Darius Thornwell

Lead Instructor

Darius spent eight years at various studios working on mobile titles. He's handled architecture for games with 2M+ active players and knows what breaks when you scale.

Who's Teaching This

I've interviewed hundreds of junior developers over the years. Most have surface-level knowledge from tutorials but struggle when asked to solve actual architectural problems. This program focuses on the gap between knowing syntax and being able to build systems that hold up under real conditions. We work with messy scenarios because that's what you'll encounter in studios.

Darius structures the curriculum around problems he's personally dealt with—networking sync issues, memory leaks on older devices, handling app backgrounding gracefully. You're learning from someone who's debugged these exact situations at 2 AM before a launch.

Instructor Kelvin Brandt

Kelvin Brandt

Backend Systems

Instructor Sienna Patel

Sienna Patel

Performance Optimization

Program Details & Enrollment

The next cohort starts October 15, 2025. We cap enrollment at 28 students so everyone gets adequate attention during reviews and office hours.

What to Know Before Applying

$Cost & Payment

Total program cost is ,400 CAD. You can pay upfront or in three installments (,900 each at months 0, 5, and 10). Payment plans don't include interest charges.

!Prerequisites

You need to be comfortable with at least one programming language—C#, C++, or Java preferred. We're not teaching basic syntax or control flow. You should understand:

  • Object-oriented programming concepts
  • Basic data structures (arrays, lists, dictionaries)
  • How to read and debug code

?Time Commitment

Plan for 18-22 hours weekly. That's two evening classes plus assignment work. During capstone months, some students put in 25+ hours depending on their project scope.

We've had students complete the program while working full-time, but it requires solid time management. Be realistic about what you can handle.

Application Process

Fill out the form on our contact page. We'll send you a short coding assessment—nothing tricky, just want to confirm you meet the technical baseline. Then we schedule a 20-minute video call to discuss your goals and answer questions.

Mobile game development workspace and learning environment

Early Application Deadline

Applications for the October 2025 cohort open June 1st. We review on a rolling basis and typically fill spots by mid-August.